Wszystko o Knights Province- autorskim projekcie twórców KaM Remake
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The Viking
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autor: The Viking » 19 sty 2016, 23:34
@Krom: War machines, bro, war machines
I feel it's time to do something with barbarians and catapults. Of course I know it's all about balance, but if that's impassable problem, add at least wagons
Wiking,
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Krom
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autor: Krom » 20 sty 2016, 05:50
Alanbach pisze: OMG Krom it's the most interesting project after KAM Remake that I've ever seen. Keep on working. Cheers!
Maybe you should check my other old projects, joking)
Thanks!
@TheViking: I have plans for siege machines, to make end-game more interesting.
The Viking
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autor: The Viking » 20 sty 2016, 13:05
Share it
When?
Wiking,
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Krom
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autor: Krom » 20 sty 2016, 13:21
Modding tools for racing games at
www.krom.reveur.de
P.S. Wonder of wonders, they are still being used to add new cars to that 10+yo game
The Viking
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autor: The Viking » 20 sty 2016, 15:47
Thanks. But what plans you meant if we talk about machines? Is it only an declaration or something is done already?
Wiking,
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Krom
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autor: Krom » 20 sty 2016, 16:23
The Viking pisze: Thanks. But what plans you meant if we talk about machines? Is it only an declaration or something is done already?
These are only in plans for now.
Siege are late-game element, so I will plan them deeper much later.
The Viking
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autor: The Viking » 20 sty 2016, 20:00
I feel there will be something extra. City walls?
Anyway i try to imagine it in game.
Wiking,
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Krom
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autor: Krom » 20 sty 2016, 20:34
I'm imagining the game needs some heavy "tanks" that will tear down enemy defense lines, but are vulnerable to sneak attacks.
The Viking
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autor: The Viking » 20 sty 2016, 23:27
Battering rams? Quite quiet, power of 6 men holding it and silent same as them
I'm really curious what your idea is, but let it stay surprise though.
Wiking,
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Alanbach
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autor: Alanbach » 21 sty 2016, 10:10
Where I can find Your older projects Krom?