It took a long time, but the list of improvements is also long:
Improved Win/Defeat graphics
Reworked terrain to allow for textures
21 new terrain textures
Terrain surfaces painting with weights in MapEd
Improved and reworked some house models (Stonecutters, Sawmill)
Improved water reflections
More temp house models (not final)
Performance charts show CPU and GPU usage
Autosave interval now can be changed from settings
More placeholder sounds (not final)
Automated game installer
Allowed to build towers within 10 tiles from houses without need for a road (not final)
Packed all data files into a single resource file
Reworked fighting mechanics to be less random (not final)
Show unit hitpoints and damage in GUI (not final)
Allow to select and see basic info about enemies houses/units and animals
Placeholder houses now have player flags too
Added separate “neutral†player in MapEd for animals
Made animations smooth on high frame rates by adding interpolation between frames
Tweaked wares production rates
Improved how AI selects houses to build
Fixed how AI plans and stocks defence lines
Added developers function to save a game into a mission script
Units thoughts are visible at any zoom level now
New campaign map “Bad Neighboursâ€
Indicate when house has no connecting road to be built or has no worker assigned
This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.
Fixed crash while changing fullscreen and AntiAliasing at the same time (Crash message “Unable to set the pixel formatâ€)
Fixed enemy units walking between Towers when attacked, failing to lock on any Tower
Fixed repeating AI attacks to have an interval between them (Bad Neighbours map)
Changed how AI attacks are set up and carried out internally (note to mapmakers: AI Attack script in DAT file has changed slightly)
Split MapEd user interface into moveable forms (supporting short displays)
Added version info overlay into gameplay and MapEd UI
Disabled developers cheat codes when F11 menu is not shown
Fixed display of warriors icons in gameplay UI
Fixed some decals texturing (gravel, iron, gold)
Fixed a crash when trying to change wares count in Marketplace in MapEd
Added status code to FrameBufferCreate failure (will help fix it)
Now game will exit upon detecting old OpenGL version (instead of crashing after player clicks Ok)
Fixed crash after warning (OpenAL could not be initialized) when OpenAL is not installed. It throws an EAccessViolation, trying to read address 0
Sort music tracks by name on unshuffled playback
Other small bugfixes