lucbach pisze:The Dark Lord pisze:Well, I continually lost because of those ballistas in the south. So I split up my battalion of knights and tried to sneak along their knights before they attack. When they attack, I attack those ballistas (If you attack them before they attack, the enemy will attack your knights). Problem solved.
Diabolic solution
But is is a diabolic mission: attacks from all directions!
The Dark Lord pisze:Mission 14 is a build level, maybe with two storehouses.
Greeeeeat

! I beg You for two storehouses!
Well, my plan was that because of an avalanche your troops were split up, and that you began with TWO villages and TWO armies. But to make sure that your serves don't walk from the one to the other village, I was planning to set !SET_HUMAN_PLAYER by player 0 and player 1 (both a village). Unfortunately, I think that then the game will crash.
And then we have the problem of our ally: What happens to him? Are we split up because of the avalanche (so red and brown, and that it is only red against black and you have two storehouses and brown isn't at all in the mission), or are only we split up (so ''red and red'', and that you have two villages). I think about the last one, just because the game crashes with the first.
By the way, my vacation is over (

), and my schooldays are now very long (from 8.15 to 15.00 or even 8.15 to 15.45). I really have to work hard this year, because the ''reall stuff'' begins now...
So I don't have much time left to go on with the campaign. Only in the weekends, and every hour I can get on monday/tuesday/wednesday/thursday/friday is a pleasent surprise.
The progress already wasn't very fast because I make (since mission 11) the landscape more detailed (especcialy the mountains), but it will now be even more slow.
So now you have a very long time to think about the best strategie to beat that stupid AI!
