Znaleziono 109 wyników
- 15 wrz 2016, 11:08
- Forum: Knights Province
- Temat: Alpha 7
- Odpowiedzi: 3
- Odsłony: 3252
- 14 wrz 2016, 06:56
- Forum: Knights Province
- Temat: Alpha 7
- Odpowiedzi: 3
- Odsłony: 3252
Knights Province Alpha 7.1 features a dozen of bugfixes and improvements.
Download links at the official site - http://www.knightsprovince.com/downloads/
Full list of changes:
Download links at the official site - http://www.knightsprovince.com/downloads/
Full list of changes:
- Fixed crash while changing fullscreen and AntiAliasing at the same time (Crash message “Unable to set the pixel formatâ€)
Fixed enemy units walking between Towers when attacked, failing to lock on any Tower
Fixed repeating AI attacks to have an interval between them (Bad Neighbours map)
Changed how AI attacks are set up and carried out internally (note to mapmakers: AI Attack script in DAT file has changed slightly)
Split MapEd user interface into moveable forms (supporting short displays)
Added version info overlay into gameplay and MapEd UI
Disabled developers cheat codes when F11 menu is not shown
Fixed display of warriors icons in gameplay UI
Fixed some decals texturing (gravel, iron, gold)
Fixed a crash when trying to change wares count in Marketplace in MapEd
Added status code to FrameBufferCreate failure (will help fix it)
Now game will exit upon detecting old OpenGL version (instead of crashing after player clicks Ok)
Fixed crash after warning (OpenAL could not be initialized) when OpenAL is not installed. It throws an EAccessViolation, trying to read address 0
Sort music tracks by name on unshuffled playback
Other small bugfixes
- 14 wrz 2016, 06:56
- Forum: Knights Province
- Temat: Alpha 7
- Odpowiedzi: 3
- Odsłony: 3252
Alpha 7
Download is available at: http://www.knightsprovince.com/downloads/
It took a long time, but the list of improvements is also long:
It took a long time, but the list of improvements is also long:
- Improved Win/Defeat graphics
Reworked terrain to allow for textures
21 new terrain textures
Terrain surfaces painting with weights in MapEd
Improved and reworked some house models (Stonecutters, Sawmill)
Improved water reflections
More temp house models (not final)
Performance charts show CPU and GPU usage
Autosave interval now can be changed from settings
More placeholder sounds (not final)
Automated game installer
Allowed to build towers within 10 tiles from houses without need for a road (not final)
Packed all data files into a single resource file
Reworked fighting mechanics to be less random (not final)
Show unit hitpoints and damage in GUI (not final)
Allow to select and see basic info about enemies houses/units and animals
Placeholder houses now have player flags too
Added separate “neutral†player in MapEd for animals
Made animations smooth on high frame rates by adding interpolation between frames
Tweaked wares production rates
Improved how AI selects houses to build
Fixed how AI plans and stocks defence lines
Added developers function to save a game into a mission script
Units thoughts are visible at any zoom level now
New campaign map “Bad Neighboursâ€
Indicate when house has no connecting road to be built or has no worker assigned
This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.
- 05 cze 2016, 21:17
- Forum: Knights Province
- Temat: Alpha 7 wip - More textures
- Odpowiedzi: 1
- Odsłony: 2933
Alpha 7 wip - More textures
Spent this weekend painting wallside texture: http://www.knightsprovince.com/2016/06/ ... e-texture/
- 27 kwie 2016, 16:03
- Forum: Knights Province
- Temat: Pomysły/Ideas
- Odpowiedzi: 11
- Odsłony: 5272
- 29 mar 2016, 18:44
- Forum: Knights Province
- Temat: Terrain textures for Alpha 7
- Odpowiedzi: 2
- Odsłony: 2365
- 28 mar 2016, 06:48
- Forum: Knights Province
- Temat: Terrain textures for Alpha 7
- Odpowiedzi: 2
- Odsłony: 2365
Terrain textures for Alpha 7
Past two weeks I have been experimenting with terrain textures for Alpha 7: http://www.knightsprovince.com/2016/03/ ... -textures/
- 11 mar 2016, 20:23
- Forum: Knights Province
- Temat: Alpha 6
- Odpowiedzi: 1
- Odsłony: 2167
Alpha 6
Alpha 6 is finally ready!
Proceed to read about it and download at: http://www.knightsprovince.com/2016/03/ ... -skirmish/
Proceed to read about it and download at: http://www.knightsprovince.com/2016/03/ ... -skirmish/
- 07 lut 2016, 19:47
- Forum: Knights Province
- Temat: Pomysły/Ideas
- Odpowiedzi: 11
- Odsłony: 5272
- 29 sty 2016, 11:30
- Forum: Knights Province
- Temat: Okay, shadows!
- Odpowiedzi: 2
- Odsłony: 2032