Znaleziono 109 wyników

autor: Krom
15 wrz 2016, 11:08
Forum: Knights Province
Temat: Alpha 7
Odpowiedzi: 3
Odsłony: 3214

Good.
autor: Krom
14 wrz 2016, 06:56
Forum: Knights Province
Temat: Alpha 7
Odpowiedzi: 3
Odsłony: 3214

Knights Province Alpha 7.1 features a dozen of bugfixes and improvements.

Download links at the official site - http://www.knightsprovince.com/downloads/

Full list of changes:
  • Fixed crash while changing fullscreen and AntiAliasing at the same time (Crash message “Unable to set the pixel formatâ€￾)
    Fixed enemy units walking between Towers when attacked, failing to lock on any Tower
    Fixed repeating AI attacks to have an interval between them (Bad Neighbours map)
    Changed how AI attacks are set up and carried out internally (note to mapmakers: AI Attack script in DAT file has changed slightly)
    Split MapEd user interface into moveable forms (supporting short displays)
    Added version info overlay into gameplay and MapEd UI
    Disabled developers cheat codes when F11 menu is not shown
    Fixed display of warriors icons in gameplay UI
    Fixed some decals texturing (gravel, iron, gold)
    Fixed a crash when trying to change wares count in Marketplace in MapEd
    Added status code to FrameBufferCreate failure (will help fix it)
    Now game will exit upon detecting old OpenGL version (instead of crashing after player clicks Ok)
    Fixed crash after warning (OpenAL could not be initialized) when OpenAL is not installed. It throws an EAccessViolation, trying to read address 0
    Sort music tracks by name on unshuffled playback
    Other small bugfixes
autor: Krom
14 wrz 2016, 06:56
Forum: Knights Province
Temat: Alpha 7
Odpowiedzi: 3
Odsłony: 3214

Alpha 7

Download is available at: http://www.knightsprovince.com/downloads/

It took a long time, but the list of improvements is also long:
  • Improved Win/Defeat graphics
    Reworked terrain to allow for textures
    21 new terrain textures
    Terrain surfaces painting with weights in MapEd
    Improved and reworked some house models (Stonecutters, Sawmill)
    Improved water reflections
    More temp house models (not final)
    Performance charts show CPU and GPU usage
    Autosave interval now can be changed from settings
    More placeholder sounds (not final)
    Automated game installer
    Allowed to build towers within 10 tiles from houses without need for a road (not final)
    Packed all data files into a single resource file
    Reworked fighting mechanics to be less random (not final)
    Show unit hitpoints and damage in GUI (not final)
    Allow to select and see basic info about enemies houses/units and animals
    Placeholder houses now have player flags too
    Added separate “neutralâ€￾ player in MapEd for animals
    Made animations smooth on high frame rates by adding interpolation between frames
    Tweaked wares production rates
    Improved how AI selects houses to build
    Fixed how AI plans and stocks defence lines
    Added developers function to save a game into a mission script
    Units thoughts are visible at any zoom level now
    New campaign map “Bad Neighboursâ€￾
    Indicate when house has no connecting road to be built or has no worker assigned
    This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.
autor: Krom
05 cze 2016, 21:17
Forum: Knights Province
Temat: Alpha 7 wip - More textures
Odpowiedzi: 1
Odsłony: 2930

Alpha 7 wip - More textures

Spent this weekend painting wallside texture: http://www.knightsprovince.com/2016/06/ ... e-texture/
autor: Krom
27 kwie 2016, 16:03
Forum: Knights Province
Temat: Pomysły/Ideas
Odpowiedzi: 11
Odsłony: 5262

I'm not entirely sure how Heroes affect RTS genre, but it is certainly worth adding special units that could be part of some objectives/tasks in campaign.
autor: Krom
29 mar 2016, 18:44
Forum: Knights Province
Temat: Terrain textures for Alpha 7
Odpowiedzi: 2
Odsłony: 2358

Like old Map Editor, yes.
autor: Krom
28 mar 2016, 06:48
Forum: Knights Province
Temat: Terrain textures for Alpha 7
Odpowiedzi: 2
Odsłony: 2358

Terrain textures for Alpha 7

Past two weeks I have been experimenting with terrain textures for Alpha 7: http://www.knightsprovince.com/2016/03/ ... -textures/
autor: Krom
11 mar 2016, 20:23
Forum: Knights Province
Temat: Alpha 6
Odpowiedzi: 1
Odsłony: 2162

Alpha 6

Alpha 6 is finally ready!

Proceed to read about it and download at: http://www.knightsprovince.com/2016/03/ ... -skirmish/
autor: Krom
07 lut 2016, 19:47
Forum: Knights Province
Temat: Pomysły/Ideas
Odpowiedzi: 11
Odsłony: 5262

I'm inviting everyone to create maps with dynamic scripting and new KP features like wagons and campfires!
autor: Krom
29 sty 2016, 11:30
Forum: Knights Province
Temat: Okay, shadows!
Odpowiedzi: 2
Odsłony: 2030

I want to implement another medium-sized feature before Alpha 6 and get some more unit animations done, so probably not sooner than 2+ weeks.